General Rules

  • Wear your mask at all time on the Battlefield.
  • Use the Honour Arrangement; Call your hits. Cheating volition not be tolerated.
  • Do non blind fire. Yous must be able to see your target.
  • If you see someone cheating, practise non argue in-game. Call them out to a referee.
  • Practise non move, jump over, or change any obstacles.
  • When y'all are striking, phone call it out loud and walk to the respawn area with your arms upward high.
  • Brand sure you've cleared your replica of any ammo and remove your magazine, put on your barrel sock and switch your replica to safety when entering the Deadzone.
  • Do not argue with other players. Run into a referee if you accept a business organization.
  • No physical contact.
  • No foul language.
  • Semi-automatic only when inside buildings.
  • Practice not point lasers above the neck.
  • No sound devices such every bit audio grenades are permitted.
  • Shut-toed shoes only.
  • Referees have the final say.

A. Field Protocol

1. Learn the rules as may be outlined by a Conference Referee. Remember these rules and follow them. If there are unclear points then approach the Briefing Referee, or whatsoever Referee for clarification.

ii. Be set to play again as shortly you are eliminated, or the game period is over, whichever comes first.

iii. Listen to all battlefield referees. Failure to respond to or obey the rules of the field can get you suspended and or banned from the battle field.

4. When in the rubber area (Dead Zone) all airsoft weapons will be cleared of BBs and magazines. As well as set to safe and have a barrel sock on the barrel to further ensure the safety of fellow players.

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B. Bones Rules of Play

1. Safety Start!
a. Real firearms and knives are prohibited in the field during game day.

b. All Airsoft weapons must display an orange muzzle tip and/or clear plastic construction every bit required past federal constabulary. Orangish tape volition be supplied if needed.

c. Persons under the influence of drugs or alcohol will not exist permitted to play and will be required to leave the game location.

ii. No Facemask – No Play! All players, organizers or referee’s, and observers are required to wear total-face masks while inside the active battleground.

3. All players volition be subject to the following:
a. Personal Safety Equipment Check – Facemask required; elbow and/or knee pads are optional. Players should vesture loose plumbing fixtures article of clothing, long sleeves, pants and closed shoes

b. Magazine and Ammunition Cheque – Maximum commanded BB weight is .xx grams-.30 grams. No metallic BBs.

c. Muzzle Velocity Check â€" Allowable Guns must shoot at less than 400 fps. Whatsoever gun shooting over these standards must exist de-tuned to meet this requirement before existence immune for use in the playing field.

4. Start and End of Play.
a. No players are to fire their weapons within the rubber zone and are but permitted when instructed to exam their airsoft weapon function in the battlefield with face protection on, as in the manner of the player playing in a game, to ensure prophylactic of the individual and anyone else on the game field.

b. Start and end of play will be indicated only by the game officials.
One time terminate of play has been sounded, all players must immediately remove whatsoever
magazines from their guns, point the cage of the gun in a safe direction
clear the weapon and proceed to safe surface area. Before entering the safety area, guns must exist cleared, placed in safe way, and accept the barrel sock in place.

v. Players are NEVER to shoot opponents not wearing Facemask, but instead yell “EYES ON” as a alert and report the incident to the game organizers.

6. Those caught not following the prescribed safety measures are subject area to penalties by referees.

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C. Elimination!

ane. A straight striking on whatever part of the player'due south trunk constitutes a "kill" or elimination.
This includes hits on the person's clothing, headgear, and equipment attached to his/her trunk that would be in the direct path or trajectory of the BB to the targets torso. The but exception will exist hits on the person'southward gun. If the player’s gun is hit, he/she may switch to a secondary weapon or participate by acting as an unarmed combatant. (Some scenario rules may apply and/or alter elimination'due south to let for resurrections or player "injuries" co-ordinate to the pre-game briefing.)

2. Ricochets will not be considered direct hits, intentional, or otherwise.
Penetrating shots are those passing through grass, bush, leaves, or thin material used for cover. They are not considered ricochets fifty-fifty if their trajectories may be somewhat deflected. Instead, they are to be considered every bit direct hits if they make contact with the targets on the other side.

3. A hit from a player'southward ain teammate, or "Friendly Fire", also counts as elimination.

4. Hit players are to confirm their elimination past shouting aloud the word(southward) DEAD or Hit, and furthermore, should hold their weapon higher up their head and go along to the expressionless zone or respawn. Whatever player resuming play, or firing a weapon at an opponent while "Faking Emptying" will exist considered cheating and be removed from the game.

5. No Property or Grappling!
a. Physical contact between players is not permitted. This is to include excessive shooting of a role player and or a game Referee. If a player is caught shooting a referee on purpose or supposed accident, the offending player will be removed from game play.

b. Holding on to an opponent, his/her gun, or equipment (Grappling) is not allowed.

c. Exception, yet, would be lite taps on any office of the opponent's body, gun, and/or equipment. Such activity will be considered every bit silent elimination or "Pocketknife Kill" of a particular opponent.

half dozen. Avert Inflicting Unnecessary Pain!
a. Indicate-blank shooting is discouraged. Players who run across opponents at point-bare range (less than 10 feet away) must first demand their opponentsGive up. The opponent may choose to non give up and endeavour to escape, at which point the player is immune to shoot at signal-blank rangeSEMI AUTO ONLY.

b. Player should immediately finish shooting at opponents that have signified elimination or surrender. eliminated players should make sure their elimination is fabricated clearly obvious to avoid getting shot further, or repeatedly.

vii. Knives
a. Existent knives are banned from SS AIRSOFT Airsoft Games. Practise NOT bring them. You will be asked to return them to your vehicle for the elapsing of the game.

b. Training Knives: Plastic and condom training knives are allowed during games.
i. Knife Kill: A knife kill is defined as making contact with an unsuspecting opponent using a training pocketknife 2 second count.
2. A player eliminated with a knife impale should remove themselves form the field only later on released by the eliminating player. This allows the stealth role player to move on or fix for their side by side step.

8. Dead Men Tell No Tales!
a. Eliminated players must refrain from giving hints, clues, or instructions to other players, still active in an on-going game, which may affect the effect of an engagement or a game – particularly during a tournament or contest.

b. Referees and observers should likewise refrain from passing information, unless the game in progress is being run as training or learning exercise.

9. No Time Out!
a. Once game is in play, no call for a time out will exist entertained except in cases of farthermost emergency such as serious injury or dispute pertinent to game play.

b. Players, who cannot continue in the game for 1 reason or some other must necessarily eliminate him or herself from the game. They should hold their gun above their caput and walk back to the condom surface area.

c. Those who endure from equipment breakdown, shortage of armament and/or air supply, only desire to remain in the game, must necessarily remedy their situation without calling for time out. The player must leave from the field in lodge to repair or re-supply, and and so return back in at their appropriate spawn point.

10. Referee Decision is Final!
Rightly or wrongly, the referees' call is final. His/her responsibleness is to oversee the general deport and safety of the game, player adherence to the rules and smooth flow of game activity unhampered by time wasting arguments. Officially assigned referees will be wearing ORANGE markings and ORANGE reflective vests, anybody else making field calls without the proper marking will be considered a casual observer. Observer calls may be given due consideration at the discretion of the referee(south) present.

eleven. Observe Proper Deport At All Times!
a. Prove respect for all other players, referees, and other officials.

b. Foul language is strictly forbidden. Repeated offences may lead to elimination from the current scenario or from the battlefield. SS AIRSOFT is a family environment and rude or inappropriate behavior is non encouraged or permitted.

c. Respect and follow the rules, equally outlined. These have been set down to give the best possible considerations for prophylactic, realism, playability, and fairness to all players and observers.

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D. Rules of Date

i. Observe boundaries. Players institute outside the field of play or in an surface area outside the safe parameters may be eliminated from the battleground or removed from the safe area and are subject to dismissal from the facility.

2. Barrier and Building Utilize
a. Players may only utilise on-field barriers and buildings from footing level. Climbing, on tiptop of or through structures poses a safety run a risk and is forbidden.

b. Players may non enter unauthorized buildings or structures unless otherwise instructed to do so past SS AIRSOFT staff.

c. When within of a bunker or structure SEMI-Machine is merely permitted as to ensure the safety of the players on the battlefield, as well as the employ of “SURRENDER” to ensure that the players on the field exercise not receive excessive bodily harm.

3. Utilize of Advice Equipment is Allowed
a. The use of radio/electronic communications equipment is allowed during the game.

b. Merely active players in a game will be immune to communicate with each other. Anybody institute to be relaying strategic and tactical information to players inside the play field will be considered a combatant and may be shot or eliminated. Observer spies will not be tolerated

iv. The utilize of lasers is merely permitted to be shining i.eastward. pointing on a player’s body everywhere but the face.
This dominion is to include face mask so to make sure that a light amplification by stimulated emission of radiation low-cal does not have the potential to harm a player’s centre(s). If at that place is any dispute on this
rule the offending party will be treated under the same rules equally if they were cheating.

Start is a formal warning, then 2nd is removal from game, and on 3rd offence
dismissal for the day from playing field.

=== Safe Zones ===
SS Airsoft has a safe zone (The Dead Zone) to retreat to for players who accept been hitting or who are not playing. It allows them to safely remove their full face guard, take a break, a drink, and of grade, reload.

Dead Zone Rules

  • Make sure your replica is cleared of BBs before you enter the Deadzone
  • No magazines in you replica
  • Your replica must have a barrel sock on.
  • Do not signal your replica at anyone.
  • Y'all must be in the tent by the time limit, if not you will have to wait until next round
  • Go on your surface area organized and clean
  • Secure your equipment
  • No running or horseplay
  • No throwing Bulletin board system
  • Wear your mask when entering the field
  • Listen to all battlefield referees
  • Failure to reply or obey the rules can go you suspended and or banned from the battlefield
  • Have fun and be a good sport

What to Await

>>WARNING<<
This is not a game for the faint-hearted

If you lot have tried paintball and loved it or you really honey first-person shooter games, then this is probably going to be the all-time experience of your life.

The SS Airsoft Indoor Battlezone is a place to practice battlescenes, choose your favorite weapons and savor the REAL DEAL. Check out our airsoft games for an thought of the variety y'all can await.

For offset timers, we require long sleeved clothing and total length pants. Wearable clothes y'all don't mind getting dirty or scuffing up. Wear strong shoes – boots or running shoes are great as this is an active game.

Once you fall in love with Airsoft, as we know you volition, check out our retail store for your own stylized gear.